Official website of @thisIsTheFoxe

About Me:

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Hi, I am B.S. Henrik Storch, years old from Stuttgart, Germany.
I started developing iOS apps back in 2012 using Objective-C, the first programing language I came to know. Later, I did my High School graduation in Computer Science and studied Informatics at the Cooperative State University of Baden-Wuerttemberg (DHBW) Stuttgart. Nowadays, I spend my time with my own ideas and personal projects.
In my free time I also enjoy making music, especially on trumpet, piano, or ukulele. I am also currently pursuing a PPL-A pilot license. Furthermore, I am volunteering in a world-wide bible education work (learn more HERE).

My Coding-Skills:


My Language Skills:


My Experiences:


Link to my 2020 Playground

2020 was an interesting year. The COVID-19 pandemic changed everything. One of the small changes was the renaming of #WWDCScholars to #SwiftStudentChallenge. The bigger change was that the entire WWDC would be hosted as an online-only event. For that reason (and because I was busy writing my bachelor's thesis), I did not put as much work into my playground as in my previous submissions.
However, I didn't want to just give up, especially knowing and supporting the entire community that formed around this event. So, I gave myself 24 hours right when they announced #WWDC20. Within this time I came up with the idea to make a little 2D SpriteKit game about my favorite TV show, Community. I used some third-party assets and put it all together nicely to create a 2-minute interactive experience. At the end I wrote my essays and submitted everything in time. That was the earliest I have ever submitted a WWDCScholars submission.
As expected, my work was too quick & dirty to receive special attention. That makes me happy, because it proves (at least to me) that Apple's judgment process is working and fair (contrary to what others have claimed).
Since I am finishing my studies, #WWDC20 will probably be the last time I submitted a student submission. I did have a lot of fun and I'm sure that I will cherish all the experiences I was able to make for the rest of my life.


Link to my 2019 PlaygroundBook

By now I've been quite active in the WWDCScholars community. It felt so good getting Slack and Telegram notification from all those WWDC groups again, which all have been pretty silent for almost a year now... (Btw, since 2019 there exists a new OFFICIAL WWDCScholars Discord Server! For more information contact me or anyone else from the WWDCScholars Team) ..And as soon as Apple announced WWDC19, I too began to think about participating.
I ended up with an idea that I got from a "Formal Languages and Automata" lecture I had at university. The thing that impressed me the most was the fact that with a few basic operations you could calculate virtually everything! So I decided to create my own programing-language which would only use emoji and, as said, just a few basic operations, because why not? :D
The name of this language is: DubDubMachine and you can also find the specs on
Sadly (and due to a record-breaking number of incredible [...] submissions), my PlaygroundsBook wasn't accepted for a scholarship this year... However, I had a blast enjoying the Keynote and especially trying out new stuff with SwiftUI and I already have plans to use it in my next projects. Also, as many other scholars put it:
This year showed me how special the WWDC really is and what an immense privilege it is to be invited there. I will definitely not give up now and couldn't be more exited about #WWDC20


Link to my 2018 PlaygroundBook

After I had such an awesome experience last year, I couldn't have been more exited when I saw Apple's announcement for  WWDC18. Once again, I worked hard, while being enrolled in a full-time study program, to apply for a scholarship.
So, I again had the great privilege to join 350 as-amazing scholars from all over the world for one week in San José. Not only that, but this time, right at the start we had the honor to visit the Steve Jobs Theater right next to  Park! It was breathtaking. Everything is designed perfectly, just as you would it expect from a company like Apple™.
The conference itself was no less exciting. With macOS dark mode, ARKit 2.0 and CreateML and so much more stuff it was a very awesome week.
Being there for the second time now, I was able to get much more out of it than last time. In fact, the motivational boost I received after dubDub continued for some time, which made me continue working on private projects...
Of course I also met many fellow developers, including Frederik Riedel, Amanda Southworth and Felix Krause. The  World Wide Developer Conference always is a unique experience and I'm very glad I've been a part of that.


After graduating from High School in winter 2017, I joined an integrated degree program (lit. "dual-study") at HUGO BOSS.
It took me some time to get used to working within a big company and all organizational matters, especially getting used to sharing my code, keyword: Git.
It also helped me to grow personally. Living alone (finally) and making my own money, consequently: Being entirely self-responsible.
I enjoyed working at HUGO BOSS very much and in my opinion it's a great company to work for and with. Having a beautiful big headquarters in Metzingen, Germany with many, friendly co-workers who all are ready to help and collaborate.


Link to my 2017 PlaygroundBook

It was my greatest honor to be invited to join ∼5000 other developers and software engineers at  WWDC17.
It was the first time I worked with Playgrounds on a real project and it was both fun and exhausting to 'write' my PlaygroundBook. And it was even harder, given that I was about to graduate from high school and that my finals started a few days after the deadline for application.
I cannot say in words how HYPED I was, nor the hight that I was jumping, when I finally received that email for the first time in my life.
The conference helped me a lot to have a deeper understanding of Swift and it got me into some very cool new APIs which would be important for my further career. Furthermore, it really did a great job in connecting me with other developers, even within my area. I got to know one of the founders of the #WWDCScholars: Sam Eckert and a some other Apple enthusiasts. One of them eventually tuned out to be my future fellow student.

Tech. Gymnasium Schwäbisch Gmünd

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After taking an 'ordinary' school career for almost 10 years, I made the choice to do something new. So, I switched schools and spent my final 3 high school years studying computer science, programming and digital engineering. I eventually graduated in April 2017.
This gave me a very strong knowledge base in the field of computer science that I would need later on in my life.

KomaNet GmbH

KoMaNet Logo

The very first Internship I had, was back in 2012. It was an IT-Company which also was an authorized reseller of Apple™ products.
I really enjoyed it and it increased my interest in technology.
More Information HERE.

My Work:

Adventures for Siri

Adventures for Siri AppIcon

While working with SiriKit Intents, I noticed how the resolution behaviour is somewhat wired and it's easy to get caugh up in endless loops. Using that pattern I was able to make simple PnP-games you can play with or against Siri. Including one of my all-time favorites: Dunnet.
(Initial release: 05/2021)
Download on the AppStore

FINE Stickers

FINE Stickers AppIcon

I had the privilege of working together with my awesome artist friend Josefine, hence the name of this app. It showcases just some of her artwork in the form of iMessage and WhatsApp stickers. And for the record, I'm just the developer here, this is her app! Also, this is the first app I ever published on Google Play™.
(Initial release: 03/2021)
Download on the AppStore Get it on Google Play


seximal AppIcon

Inspired by jan Misali I made an app that showcases the seximal (or senary, heximal, base-six) numbering system. It gives you a glimpse into a decimal seximal world. To learn more about seximal visit
(Initial release: 01/2021)
Download on the AppStore


AvoidAR AppIcon

A friend gave me the idea of creating a game, which's feature it is to keep your finger on the touchscreen for as long as possible. A few moments later I started to create a game where you need to dodge obstacles flying toward you in Augmented Reality (also using 3D-Touch). Lifting your finger means Game Over!
(Initial release: 01/2021)
Download on the AppStore


ToDo-pamine AppIcon

This app was inspired by the YouTube video I Built a Dopamine Box. Creating a daily to-do list (even if it only has mundane tasks) can increase dopamine production and thus overall productivity. I felt that I could do that by providing an alternative to the default iOS, to maximize productivity. The result is my first ever published SwiftUI app.
(Initial release: 11/2020)
Download on the AppStore


TicTacToe AppIcon

This is one of the very first 3D AR Multiplayer experiences on the AppStore™. Combining the classic TicTacToe with the newest technologies, creating an outstanding game for you and your friends.
(Initial release: 09/2018)
Download on the AppStore

Pong Adventure

Pong Adventure AppIcon

This is my fist App which is available on the AppStore™. It isn't highly complex, but I developed this App entirely by myself and am very proud that it made it into the store!
(Initial release: 2014)
Download on the AppStore